391 lines
12 KiB
Markdown
391 lines
12 KiB
Markdown
# Bux Green Threads / Task Scheduler — Design Document
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> **Date:** 2026-06-10
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> **Status:** Design Approved
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> **Scope:** MVP preemptive M:N green thread scheduler with work-stealing
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---
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## 1. Overview
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Bux will gain Go-style green threads (M:N scheduling) without garbage collection. A fixed pool of OS worker threads runs a larger number of lightweight "green" tasks, preemptively scheduled via `SIGVTALRM` and context switching via `ucontext`.
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### Goals
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- Enable concurrent programming in Bux with Go-like ergonomics
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- Zero GC pauses (Bux is manually managed)
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- Work-stealing for balanced CPU utilization across cores
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- Minimal language changes (pure stdlib + C runtime addition)
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### Non-Goals (for MVP)
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- Cross-platform support beyond Linux/macOS (ucontext is POSIX)
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- Dynamic stack growth (fixed-size stacks)
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- I/O polling integration (epoll/kqueue) — channels + sleep only
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- Task cancellation / timeouts
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---
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## 2. Architecture
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```
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┌─────────────────────────────────────────┐
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│ Bux Source Code (.bux) │
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│ func Main() { Task::Spawn(Worker); } │
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└─────────────────────────────────────────┘
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↓
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┌─────────────────────────────────────────┐
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│ Bux Stdlib — `lib/Task.bux` │
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│ extern func bux_task_spawn(...); │
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│ func Task::Spawn(f) { ... } │
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└─────────────────────────────────────────┘
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↓
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┌─────────────────────────────────────────┐
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│ Generated C Code (from buxc) │
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│ bux_task_spawn(worker_func, arg); │
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└─────────────────────────────────────────┘
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↓
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┌─────────────────────────────────────────┐
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│ C Runtime — `rt/green_threads.c` │
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│ • Scheduler (M:N, work-stealing) │
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│ • ucontext context switch │
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│ • SIGVTALRM preemption │
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│ • Per-OS-thread run queues │
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└─────────────────────────────────────────┘
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↓
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┌─────────────────────────────────────────┐
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│ OS Threads (pthread) │
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│ Worker 0 │ Worker 1 │ Worker 2 │ ... │
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│ ┌─────┐ │ ┌─────┐ │ ┌─────┐ │
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│ │TaskA│ │ │TaskB│ │ │TaskC│ │
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│ │TaskD│ │ │ │ │ │TaskE│ │
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│ └─────┘ │ └─────┘ │ └─────┘ │
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└─────────────────────────────────────────┘
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```
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### Components
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1. **Bux API Layer** (`lib/Task.bux`) — thin wrappers around C extern functions
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2. **C Scheduler Runtime** (`rt/green_threads.c`) — the scheduler, context switcher, and signal handler
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3. **OS Worker Threads** — pthreads, each executing green threads from its local queue
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### Data Flow
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- `Task::Spawn(func, arg)` → `bux_task_spawn(func, arg)` → creates Task + ucontext → added to run queue
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- `SIGVTALRM` fires → current task pauses → scheduler picks next task → `swapcontext`
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- `Channel_Recv` on empty channel → task marked BLOCKED → yields → scheduler runs another task
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---
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## 3. Data Structures
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### Task
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```c
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typedef enum {
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TASK_READY,
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TASK_RUNNING,
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TASK_BLOCKED,
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TASK_FINISHED,
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} TaskState;
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typedef struct Task {
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ucontext_t ctx; /* ucontext for context switch */
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void *stack; /* malloc'd stack */
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size_t stack_size; /* e.g., 256KB */
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void (*func)(void*); /* Entry function */
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void *arg; /* Argument */
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TaskState state;
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int id; /* Unique task ID */
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struct Task *next; /* Linked list for queues */
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/* Blocking state */
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void *waiting_on; /* Channel handle, if blocked on recv */
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int64_t wake_at; /* Timestamp (ms) for sleep wake-up */
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} Task;
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```
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### Per-Worker Scheduler
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```c
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typedef struct Scheduler {
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Task *run_queue_head; /* Ready tasks (LIFO: push/pop head) */
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Task *run_queue_tail;
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int queue_count;
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Task *current; /* Currently running task */
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pthread_t os_thread; /* OS thread handle */
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int worker_id; /* 0 .. N-1 */
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struct Scheduler **all_schedulers; /* For work-stealing */
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int num_workers;
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} Scheduler;
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```
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### Global State
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```c
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typedef struct TaskPool {
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Scheduler **schedulers; /* One per worker thread */
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int num_workers; /* Default = CPU core count */
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pthread_mutex_t spawn_lock;
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int next_task_id;
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int shutdown; /* Set to 1 for graceful shutdown */
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} TaskPool;
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```
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**Key Decisions:**
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- Linked list queues — simple, coarse-grained lock for MVP (lock-free atomic ops later)
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- Fixed 256KB stacks — sufficient for most code, guard page for overflow detection
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- Task ID returned by `Task::Spawn`, consumed by `Task::Wait`
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---
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## 4. Bux API
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```bux
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module Std::Task {
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extern func bux_task_init(num_workers: int) -> int;
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extern func bux_task_spawn(func: *void, arg: *void) -> int;
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extern func bux_task_wait(task_id: int);
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extern func bux_task_sleep(ms: int64);
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extern func bux_task_yield();
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extern func bux_task_current_id() -> int;
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extern func bux_task_shutdown();
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struct TaskHandle {
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id: int;
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}
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func Task_Spawn(func: *void, arg: *void) -> TaskHandle {
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let id: int = bux_task_spawn(func, arg);
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return TaskHandle { id: id };
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}
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func Task_Wait(handle: TaskHandle) {
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bux_task_wait(handle.id);
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}
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func Task_Sleep(ms: int64) {
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bux_task_sleep(ms);
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}
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func Task_Yield() {
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bux_task_yield();
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}
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func Task_CurrentId() -> int {
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return bux_task_current_id();
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}
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func Task_Init(num_workers: int) -> int {
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return bux_task_init(num_workers);
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}
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func Task_Shutdown() {
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bux_task_shutdown();
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}
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}
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```
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### Usage Example
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```bux
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import Std::Task;
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import Std::Channel;
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func Worker(id: int) {
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PrintLine("Worker " + Int_ToString(id) + " starting");
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Task_Sleep(100);
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PrintLine("Worker " + Int_ToString(id) + " done");
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}
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func Main() -> int {
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Task_Init(4);
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let h1: TaskHandle = Task_Spawn(Worker as *void, 1 as *void);
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let h2: TaskHandle = Task_Spawn(Worker as *void, 2 as *void);
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Task_Wait(h1);
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Task_Wait(h2);
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Task_Shutdown();
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return 0;
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}
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```
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**Notes:**
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- `func` parameter is `*void` because the C runtime does not know Bux types
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- Users cast their function to `*void` (like a C function pointer)
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- `Task_Init` is optional — the first `Task_Spawn` auto-initializes with CPU core count workers
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---
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## 5. Scheduler Algorithm
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### Preemption
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- `SIGVTALRM` timer set to 10ms interval via `setitimer(ITIMER_VIRTUAL, ...)`
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- Signal handler calls `schedule()` — saves current context, selects next task
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- Fixed 10ms quantum for MVP (configurable later)
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### Work-Stealing
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Each OS thread (worker):
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1. Checks its own `run_queue` (LIFO — push/pop from head for cache locality)
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2. If empty: attempts to "steal" from a random other worker (FIFO from tail)
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3. If all queues empty: sleeps on a condition variable
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4. When a new task is spawned: signals the condition variable to wake a sleeper
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### Task Selection (per worker)
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```
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schedule():
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1. If current task is RUNNING → mark as READY, push to queue
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2. Check sleep queue — any wake_time expired?
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3. Check blocked tasks — any channel now has data?
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4. Pop READY task from queue (round-robin within queue)
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5. Mark as RUNNING
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6. swapcontext() to new task
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```
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### Graceful Shutdown
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- `Task_Shutdown()` sets `shutdown = 1`
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- Workers exit their loop when no more tasks exist
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- Main thread waits for all workers with `pthread_join`
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---
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## 6. Context Switching
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```c
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#include <ucontext.h>
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#include <signal.h>
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static void timer_handler(int sig) {
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(void)sig;
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schedule();
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}
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void scheduler_init(void) {
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struct sigaction sa;
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sa.sa_handler = timer_handler;
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sigemptyset(&sa.sa_mask);
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sa.sa_flags = SA_RESTART;
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sigaction(SIGVTALRM, &sa, NULL);
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struct itimerval itv;
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itv.it_interval.tv_sec = 0;
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itv.it_interval.tv_usec = 10000; /* 10ms */
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itv.it_value = itv.it_interval;
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setitimer(ITIMER_VIRTUAL, &itv, NULL);
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}
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void task_switch(Task *from, Task *to) {
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from->state = TASK_READY;
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to->state = TASK_RUNNING;
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current_task = to;
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swapcontext(&from->ctx, &to->ctx);
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}
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```
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### Task Creation
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```c
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Task* task_create(void (*func)(void*), void *arg) {
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Task *t = calloc(1, sizeof(Task));
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t->stack = malloc(STACK_SIZE);
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t->stack_size = STACK_SIZE;
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t->func = func;
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t->arg = arg;
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t->state = TASK_READY;
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getcontext(&t->ctx);
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t->ctx.uc_stack.ss_sp = t->stack;
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t->ctx.uc_stack.ss_size = t->stack_size;
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t->ctx.uc_link = &scheduler_context;
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/* makecontext only accepts int arguments; use thread-local to pass pointers */
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bux_task_creating = t;
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makecontext(&t->ctx, task_entry_wrapper, 0);
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bux_task_creating = NULL;
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return t;
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}
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```
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---
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## 7. Stack Management
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- **Size:** 256KB default, configurable via `Task_Init`
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- **Allocation:** `malloc()` + guard page (`mprotect(..., PROT_NONE)`) for overflow detection
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- **Entry wrapper:** `task_entry_wrapper` calls `func(arg)`, then marks task as FINISHED and returns to scheduler
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```c
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/* Thread-local pointer to the task being created (for makecontext wrapper) */
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static __thread Task *bux_task_creating;
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static void task_entry_wrapper(void) {
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Task *t = bux_task_creating;
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t->func(t->arg);
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t->state = TASK_FINISHED;
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schedule(); /* Never returns */
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}
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```
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**Cleanup:** `Task_Wait()` frees the stack and Task struct when the task completes.
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---
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## 8. Integration with Bux Build System
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The C runtime file `rt/green_threads.c` is compiled and linked alongside `rt/runtime.c` and `rt/io.c`:
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```
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bux build:
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1. Merge all .bux → single .bux
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2. Compile .bux → .c (buxc)
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3. Compile generated .c + rt/*.c → binary (gcc/clang)
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```
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No compiler changes are required. The scheduler is purely a runtime addition.
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---
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## 9. Error Handling & Edge Cases
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| Scenario | Handling |
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|----------|----------|
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| `Task_Spawn` when scheduler not initialized | Auto-initialize with CPU core count |
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| Stack overflow | Guard page triggers SIGSEGV (MVP: abort; future: recoverable) |
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| `Task_Wait` on non-existent ID | No-op / warning (task already finished) |
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| All workers blocked | Main thread busy-waits or sleeps (MVP: simple spin) |
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| `Task_Shutdown` with running tasks | Wait for all tasks to finish, then join workers |
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---
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## 10. Testing Strategy
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1. **Unit tests (C level):** Test queue operations, task creation, context switch in isolation
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2. **Integration tests (Bux):**
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- Spawn 2 tasks, wait for both
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- Spawn N tasks, verify they all run
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- Channel send/recv between concurrent tasks
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- Sleep test — verify other tasks run while one sleeps
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3. **Stress test:** Spawn 1000+ tasks, verify no crashes or memory leaks
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4. **Selfhost loop:** Verify the scheduler does not break compiler determinism
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---
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## 11. Future Work (Post-MVP)
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- **Cross-platform context switching:** Replace ucontext with `setjmp` + manual stack switch for Windows
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- **Dynamic stack growth:** Detect near-overflow and realloc stack
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- **I/O integration:** Hook `read`/`write` to yield on blocking I/O
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- **Work-stealing lock-free queues:** Replace coarse locks with atomic operations
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- **Task cancellation / timeouts:** `Task_Cancel(handle)`, `Task_Wait(handle, timeout_ms)`
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- `go` keyword as syntactic sugar for `Task::Spawn`
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