480 lines
7.8 KiB
Markdown
480 lines
7.8 KiB
Markdown
# Bux Language Reference
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This document describes the Bux programming language as implemented by the bootstrap compiler.
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---
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## Table of Contents
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1. [Lexical Structure](#lexical-structure)
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2. [Types](#types)
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3. [Variables](#variables)
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4. [Functions](#functions)
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5. [Control Flow](#control-flow)
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6. [Structs](#structs)
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7. [Enums](#enums)
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8. [Pattern Matching](#pattern-matching)
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9. [Methods and Interfaces](#methods-and-interfaces)
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10. [Generics](#generics)
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11. [Error Handling](#error-handling)
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12. [Modules and Imports](#modules-and-imports)
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13. [Operators](#operators)
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---
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## Lexical Structure
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### Comments
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```bux
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// Single-line comment
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/*
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Multi-line comment
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/* Nested comments are supported */
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*/
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```
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### Identifiers
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Identifiers start with a letter or underscore, followed by letters, digits, or underscores.
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### Keywords
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```
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func, let, var, const, type, struct, enum, union, interface, extend
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module, import, pub, extern, if, else, while, do, loop, for, in
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break, continue, return, match, as, is, null, self, super, sizeof
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```
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### String Literals
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```bux
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"Hello" // String (UTF-8)
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c8"Hello" // *char8 (C string)
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c16"Hello" // *char16
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c32"Hello" // *char32
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```
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### Number Literals
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```bux
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42 // int
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3.14 // float64
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0x2A // hex
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0o52 // octal
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0b101010 // binary
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32i8 // int8 literal
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1000u64 // uint64 literal
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```
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---
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## Types
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### Primitive Types
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| Type | Description |
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|------|-------------|
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| `int8`, `int16`, `int32`, `int64`, `int` | Signed integers |
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| `uint8`, `uint16`, `uint32`, `uint64`, `uint` | Unsigned integers |
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| `float32`, `float64` | Floating-point |
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| `bool`, `bool8`, `bool16`, `bool32` | Booleans |
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| `char8`, `char16`, `char32` | Characters |
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| `String` | C-compatible string (`const char*`) |
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### Composite Types
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```bux
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*T // Pointer to T
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T[] // Slice (unsized)
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T[N] // Fixed-size array
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(T1, T2, T3) // Tuple
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func(T1) -> T2 // Function type
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```
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### Structs
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```bux
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struct Point {
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x: int;
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y: int;
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}
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```
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### Enums
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```bux
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enum Color {
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Red,
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Green,
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Blue
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}
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// Algebraic enum (tagged union)
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enum Result {
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Ok(int),
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Err(String)
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}
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```
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### Unions
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```bux
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union Bits {
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asByte: uint8;
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asInt: int32;
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}
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```
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---
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## Variables
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```bux
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let x: int = 42; // Immutable
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var y: int = 10; // Mutable
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y = 20; // OK
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const MAX: int = 100; // Compile-time constant
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```
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---
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## Functions
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```bux
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func Add(a: int, b: int) -> int {
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return a + b;
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}
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// Extern C function
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extern func printf(fmt: *char8, ...);
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// Generic function
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func Min<T>(a: T, b: T) -> T {
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if a < b {
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return a;
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}
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return b;
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}
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```
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---
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## Control Flow
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### If / Else
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```bux
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if x > 0 {
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PrintLine("positive");
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} else if x < 0 {
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PrintLine("negative");
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} else {
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PrintLine("zero");
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}
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```
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### Loops
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```bux
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while i < 10 {
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i = i + 1;
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}
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do {
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i = i + 1;
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} while i < 10;
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loop {
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// Infinite loop
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break;
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}
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for i in 0..10 {
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// Range 0 to 9 (exclusive)
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}
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for i in 0..=10 {
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// Range 0 to 10 (inclusive)
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}
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```
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### Break / Continue with Labels
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```bux
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outer: loop {
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loop {
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break outer;
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}
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}
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```
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---
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## Structs
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```bux
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struct Rectangle {
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width: int;
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height: int;
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}
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func Main() -> int {
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let rect: Rectangle = Rectangle { width: 10, height: 5 };
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PrintInt(rect.width);
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return 0;
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}
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```
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---
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## Enums
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### Simple Enums
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```bux
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enum Color { Red, Green, Blue }
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let c: Color = Color::Red;
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if c == Color::Red {
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PrintLine("red");
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}
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```
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### Algebraic Enums
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```bux
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enum Result {
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Ok(int),
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Err(String)
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}
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func Main() -> int {
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let r: Result = Result { tag: Result_Ok };
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r.data.Ok_0 = 42;
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if r.tag == Result_Ok {
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PrintInt(r.data.Ok_0);
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}
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return 0;
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}
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```
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---
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## Pattern Matching
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```bux
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match opt {
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Option::Some(value) => PrintInt(value),
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Option::None => PrintLine("none")
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}
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```
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Supported patterns:
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- Wildcard: `_`
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- Literal: `42`, `"hello"`, `true`
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- Identifier: `name`
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- Range: `1..9`, `1..=9`
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- Enum destructuring: `Shape::Circle(r)`
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- Struct destructuring: `Point { x: 0, y: 0 }`
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- Tuple: `(a, b, c)`
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- Guard: `t if t < 0`
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---
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## Methods and Interfaces
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```bux
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struct Rectangle {
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width: int;
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height: int;
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}
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interface Drawable {
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func Draw(self: Rectangle);
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}
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extend Rectangle for Drawable {
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func Draw(self: Rectangle) {
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PrintLine("Drawing rectangle");
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}
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}
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// Or extend with standalone methods
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extend Rectangle {
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func Area(self: Rectangle) -> int {
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return self.width * self.height;
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}
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}
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```
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---
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## Generics
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### Generic Functions
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Generic functions are monomorphized at compile time. Type parameters can be specified explicitly or inferred from arguments:
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```bux
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func Max<T>(a: T, b: T) -> T {
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if a > b { return a; }
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return b;
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}
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func Main() -> int {
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// Explicit type args
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let m1: int = Max<int>(10, 20);
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// Type inference — T inferred as int from arguments
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let m2: int = Max(10, 20);
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return 0;
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}
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```
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### Generic Structs
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```bux
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struct Box<T> {
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value: T,
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}
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// Use extend Type<T> for methods on generic structs
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extend Box<T> {
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func Get(self: *Box<T>) -> T {
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return self.value;
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}
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func Set(self: *Box<T>, value: T) {
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self.value = value;
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}
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}
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func Main() -> int {
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let b: Box<int> = Box<int> { value: 42 };
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PrintInt(b.Get()); // 42
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b.Set(100);
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PrintInt(b.Get()); // 100
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return 0;
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}
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```
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> **Note:** `extend Type<T>` syntax requires type parameters on the impl block. The compiler propagates them to each method automatically.
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---
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## Gradual Ownership (Phase 8.2)
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Bux introduces **gradual ownership** — the first language to offer opt-in borrow checking.
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### Syntax
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```bux
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// Default: permissive mode (like C/Nim)
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func QuickSort(arr: *int, len: int) {
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for i in 0..len {
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arr[i] = arr[i] * 2;
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}
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}
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// Opt-in: @[Checked] enables borrow checking
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@[Checked]
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func SafeMerge(a: &[int], b: &[int]) -> Vec<int> {
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// &T = shared reference (borrow checker enforced)
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// &mut T = mutable reference (exclusive)
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// own T = ownership transfer
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}
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```
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### Reference types
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| Type | Syntax | Description |
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|------|--------|-------------|
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| Raw pointer | `*T` | C-style pointer, no checks |
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| Shared ref | `&T` | Borrowed reference (checked) |
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| Mutable ref | `&mut T` | Exclusive mutable borrow |
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| Owned | `own T` | Ownership transfer |
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---
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## Error Handling
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### Result and Option Types
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```bux
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enum Result {
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Ok(int),
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Err(String)
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}
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enum Option {
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Some(int),
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None
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}
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```
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### The `?` Operator
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The `?` operator automatically propagates errors:
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```bux
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func Divide(a: int, b: int) -> Result {
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if b == 0 {
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return Result_NewErr("division by zero");
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}
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return Result_NewOk(a / b);
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}
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func Compute() -> Result {
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let x: int = Divide(10, 2)?; // If Err, returns immediately
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let y: int = Divide(x, 5)?;
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return Result_NewOk(y);
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}
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```
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`?` can be used on `Result` and `Option` types in any expression context.
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---
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## Modules and Imports
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```bux
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// Single import
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import Std::Io::PrintLine;
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// Multiple imports
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import Std::Io::{PrintLine, PrintInt};
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// Wildcard import
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import Std::Io::*;
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// Module declaration
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module MyModule;
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pub func PublicFunc() -> int {
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return 42;
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}
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func PrivateFunc() -> int {
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return 0;
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}
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```
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---
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## Operators
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### Arithmetic
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`+`, `-`, `*`, `/`, `%`, `**` (power)
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### Comparison
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`==`, `!=`, `<`, `<=`, `>`, `>=`
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### Logical
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`&&`, `||`, `!`
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### Bitwise
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`&`, `|`, `^`, `~`, `<<`, `>>`
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### Assignment
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`=`, `+=`, `-=`, `*=`, `/=`, `%=`, `&=`, `|=`, `^=`, `<<=`, `>>=`
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### Other
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- `as` — Cast: `expr as Type`
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- `is` — Type test: `expr is Type`
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- `?` — Try / error propagation: `expr?`
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- `&` — Address-of: `&var`
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- `*` — Dereference: `*ptr`
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- `::` — Path separator: `Module::Name`
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- `..` — Range (exclusive): `0..10`
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- `..=` — Range (inclusive): `0..=10`
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- `sizeof` — Size of type: `sizeof(Type)`
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