dimgigov 3b4456f01f selfhost: expand Decl to 256 fields, fix unary precedence, add discard/var parsing, fix diag buffer overflow
- ast.bux: Decl expanded with field0..field255, variant0..7, param0..8
- parser.bux: add parserParseUnary for correct unary precedence; handle tkDiscard statements; allow var without initializer (matching bootstrap); add diagCount bounds check in parserEmitDiag
- hir.bux: HirParam changed to pointers
- hir_lower.bux: full field chains for struct lowering
- c_backend.bux: hardened -> vs . field access; null checks in CBE_GetExprTypeName
- cli.bux: add -lcrypto to linker
2026-06-07 14:58:23 +03:00
2026-06-06 05:15:04 +03:00

Bux Programming Language

Bux Language

Status: Bootstrap compiler (buxc, Nim) compiles .bux → HIR → LIR → C → native binary. New LIR backend (v0.3.0) replaces direct HIR→C emission — cleaner codegen, all 26 examples passing. Self-hosted compiler (buxc2, written in Bux) compiles .bux → C → native binary and can build real projects.

Bux is a fast, compiled, strongly-typed systems programming language. Features a C backend for native code generation, raw multi-line strings, gradual ownership, async/await, generics, algebraic enums, and a package manager.


Quick Start

# Build the bootstrap compiler (Nim)
make build

# Create a new project
bux new hello
cd hello

# Build and run
bux run

Syntax Preview

Hello World

import Std::Io::PrintLine;

func Main() -> int {
    PrintLine("Hello, Bux!");
    return 0;
}

Raw Multi-line Strings

// Backtick strings: no escape processing, multi-line
func Main() -> int {
    PrintLine(`Hello \n World`);     // prints: Hello \n World (literal)
    PrintLine(`Line 1
Line 2
Line 3`);                            // multi-line, newlines preserved
    return 0;
}

Error Handling with ?

enum Result {
    Ok(int),
    Err(String)
}

func Divide(a: int, b: int) -> Result {
    if b == 0 {
        return Result_NewErr("division by zero");
    }
    return Result_NewOk(a / b);
}

func Compute() -> Result {
    let x: int = Divide(10, 2)?;  // auto-propagates Err
    let y: int = Divide(x, 5)?;
    return Result_NewOk(y);
}

Structs and Methods

struct Rectangle {
    width: int;
    height: int;
}

extend Rectangle {
    func Area(self: Rectangle) -> int {
        return self.width * self.height;
    }
}

func Main() -> int {
    let rect: Rectangle = Rectangle { width: 10, height: 5 };
    PrintInt(rect.Area());
    return 0;
}

Generics

func Max<T>(a: T, b: T) -> T {
    if a > b {
        return a;
    }
    return b;
}

func Main() -> int {
    let m: int = Max<int>(10, 20);
    PrintInt(m);
    return 0;
}

Async/Await

import Std::Io::{PrintLine, PrintInt};

async func Compute() -> int {
    PrintLine("Compute: step 1");
    bux_async_yield();
    PrintLine("Compute: step 2");
    return 42;
}

func Main() -> int {
    let h1 = spawn Compute();
    let r1: int = h1.await as int;
    PrintInt(r1);
    return 0;
}

Channels (Producer/Consumer)

import Std::Io::{PrintLine, PrintInt};
import Std::Task::{Task_Join, TaskHandle};
import Std::Channel::{Channel, Channel_New, Channel_SendInt, Channel_RecvInt, Channel_Close};

func Producer(chPtr: *Channel<int>) {
    var i: int = 1;
    while i <= 5 {
        Channel_SendInt(chPtr, i * 10);
        i = i + 1;
    }
    Channel_Close<int>(chPtr);
}

func Consumer(chPtr: *Channel<int>) {
    var total: int = 0;
    while true {
        let val: int = Channel_RecvInt(chPtr);
        if val == 0 { break; }
        total = total + val;
        PrintInt(val);
        PrintLine("");
    }
    PrintLine("Total:");
    PrintInt(total);
    PrintLine("");
}

func Main() -> int {
    let ch: Channel<int> = Channel_New<int>(3);
    let p: *void = spawn Producer(&ch);
    let c: *void = spawn Consumer(&ch);
    Task_Join(TaskHandle { handle: p });
    Task_Join(TaskHandle { handle: c });
    return 0;
}

Hash Map

import Std::Map::{Map, Map_New, Map_Set, Map_Get};

func Main() -> int {
    let m: Map = Map_New(16);
    Map_Set(&m, "answer", 42);
    PrintInt(Map_Get(&m, "answer"));
    return 0;
}

Features

Feature Status
Types Primitives, pointers, slices, tuples, structs, enums, unions
Generics Generic functions (monomorphization)
Algebraic Enums Enums with data (Result, Option)
Pattern Matching match with guards
Methods extend blocks for struct methods
Interfaces interface + extend for trait-like behavior
Error Handling Result<T,E>, Option<T>, and the ? operator
Standard Library Io, Array, String, Map, Fs, Mem, Set, Path, Math, Task, Channel, Sync, Os, Time, Process
Backend LIR → C transpiler (clean 3-address code, then gcc/clang)
Strings Raw multi-line backtick strings (...), C-string interop
Gradual Ownership @[Checked] + &T/&mut T borrow checking
Async/Await async func, spawn, .await with stackful coroutines
Concurrency Task/Channel/Sync (pthread-based), bux_async_yield/spawn
CTFE const func — compile-time function execution
Trait Bounds func Max<T: Comparable>(a: T, b: T) -> T
Package Manager bux add, bux install, bux.lock, path + git deps
Tooling bux new, bux build, bux run, bux test, bux check

Project Structure

bux/
├── compiler/         # Compiler source code
│   ├── bootstrap/    # Bootstrap compiler (Nim)
│   ├── selfhost/     # Self-hosting compiler source (Bux)
│   └── tests/        # Compiler unit tests (Nim)
├── library/          # Standard library
│   ├── std/          # Standard library modules (.bux)
│   │   ├── Io.bux, String.bux, Array.bux, Map.bux
│   │   ├── Fs.bux, Mem.bux, Set.bux
│   │   ├── Path.bux, Math.bux
│   │   └── Task.bux, Channel.bux
│   └── runtime/      # C runtime files (runtime.c, io.c)
├── tests/            # Language integration tests
├── examples/         # Example programs
├── tools/            # Additional tooling
├── docs/             # Documentation
├── buxs/             # Windows-compatible project root
├── README.md
├── PLAN.md           # Roadmap to self-hosting
└── Makefile

Build & Test

# Build bootstrap compiler (Nim → C)
make build

# Build self-hosted compiler (Bux → C → native)
make selfhost

# Run all tests
make test

# Run example programs
make test-examples

# Clean build artifacts
make clean

Windows users: Use the buxs/ directory as your project root to avoid path conflicts.


Documentation


License

MIT

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Description
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Readme MIT 12 MiB
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Nim 23.4%
HTML 1.2%
Makefile 0.3%
Go 0.3%