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bux-lang/src_bux/hir.bux
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// hir.bux — HIR (High-level Intermediate Representation) node types
module Hir {
// HIR node kinds
const hLit: int = 0;
const hVar: int = 1;
const hSelf: int = 2;
const hUnary: int = 3;
const hBinary: int = 4;
const hAssign: int = 5;
const hIf: int = 6;
const hWhile: int = 7;
const hLoop: int = 8;
const hBreak: int = 9;
const hContinue: int = 10;
const hReturn: int = 11;
const hAlloca: int = 12;
const hLoad: int = 13;
const hStore: int = 14;
const hFieldPtr: int = 15;
const hArrowField: int = 16;
const hIndexPtr: int = 17;
const hCall: int = 18;
const hCallIndirect: int = 19;
const hCast: int = 20;
const hIs: int = 21;
const hSizeOf: int = 22;
const hBlock: int = 23;
const hStructInit: int = 24;
const hSliceInit: int = 25;
const hRange: int = 26;
const hTupleInit: int = 27;
const hMatch: int = 28;
// ---------------------------------------------------------------------------
// HirNode — unified struct with tagged union pattern
// ---------------------------------------------------------------------------
struct HirNode {
kind: int,
line: uint32,
column: uint32,
typeKind: int,
typeName: String,
// Common fields (used by multiple kinds)
strValue: String, // var name, callee name, field name, label
intValue: int, // token kind (for lit, unary op, binary op)
boolValue: bool, // range inclusive, isScope
// Child nodes (up to 3)
child1: *HirNode, // left/operand/condition/base
child2: *HirNode, // right/value/then/body
child3: *HirNode, // else/third
// Extra data pointer (for children arrays, field lists, etc.)
extraData: *void,
extraCount: int,
}
// ---------------------------------------------------------------------------
// HirFunc
// ---------------------------------------------------------------------------
struct HirParam {
name: String,
typeKind: int,
typeName: String,
}
struct HirFunc {
name: String,
paramCount: int,
param0: HirParam,
param1: HirParam,
param2: HirParam,
param3: HirParam,
param4: HirParam,
param5: HirParam,
retTypeKind: int,
retTypeName: String,
body: *HirNode,
isPublic: bool,
}
// ---------------------------------------------------------------------------
// HirEnumVariant
// ---------------------------------------------------------------------------
struct HirEnumVariant {
name: String,
fieldCount: int,
fieldType0: int,
fieldName0: String,
fieldType1: int,
fieldName1: String,
}
// ---------------------------------------------------------------------------
// HirModule
// ---------------------------------------------------------------------------
struct HirModule {
funcCount: int,
funcs: *HirFunc,
externCount: int,
externFuncs: *HirFunc,
structCount: int,
enumCount: int,
}
// ---------------------------------------------------------------------------
// Constructor helpers
// ---------------------------------------------------------------------------
func Hir_MakeNode(kind: int, line: uint32, column: uint32) -> HirNode {
return HirNode { kind: kind, line: line, column: column,
typeKind: 0, typeName: "",
strValue: "", intValue: 0, boolValue: false,
child1: null as *HirNode, child2: null as *HirNode, child3: null as *HirNode,
extraData: null as *void, extraCount: 0 };
}
func Hir_MakeLit(tokKind: int, tokText: String, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hLit, line, col);
n.intValue = tokKind;
n.strValue = tokText;
return n;
}
func Hir_MakeVar(name: String, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hVar, line, col);
n.strValue = name;
return n;
}
func Hir_MakeBinary(op: int, left: *HirNode, right: *HirNode, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hBinary, line, col);
n.intValue = op;
n.child1 = left;
n.child2 = right;
return n;
}
func Hir_MakeCall(callee: String, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hCall, line, col);
n.strValue = callee;
return n;
}
func Hir_MakeReturn(value: *HirNode, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hReturn, line, col);
n.child1 = value;
return n;
}
func Hir_MakeBlock(line: uint32, col: uint32) -> HirNode {
return Hir_MakeNode(hBlock, line, col);
}
func Hir_MakeIf(cond: *HirNode, thenBody: *HirNode, elseBody: *HirNode, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hIf, line, col);
n.child1 = cond;
n.child2 = thenBody;
n.child3 = elseBody;
return n;
}
func Hir_MakeWhile(cond: *HirNode, body: *HirNode, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hWhile, line, col);
n.child1 = cond;
n.child2 = body;
return n;
}
func Hir_MakeAlloca(name: String, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hAlloca, line, col);
n.strValue = name;
return n;
}
func Hir_MakeLoad(ptr: *HirNode, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hLoad, line, col);
n.child1 = ptr;
return n;
}
func Hir_MakeStore(ptr: *HirNode, value: *HirNode, line: uint32, col: uint32) -> HirNode {
var n: HirNode = Hir_MakeNode(hStore, line, col);
n.child1 = ptr;
n.child2 = value;
return n;
}
}