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bux-lang/docs/superpowers/specs/2026-06-10-green-threads-design.md

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# Bux Green Threads / Task Scheduler — Design Document
> **Date:** 2026-06-10
> **Status:** Design Approved
> **Scope:** MVP preemptive M:N green thread scheduler with work-stealing
---
## 1. Overview
Bux will gain Go-style green threads (M:N scheduling) without garbage collection. A fixed pool of OS worker threads runs a larger number of lightweight "green" tasks, preemptively scheduled via `SIGVTALRM` and context switching via `ucontext`.
### Goals
- Enable concurrent programming in Bux with Go-like ergonomics
- Zero GC pauses (Bux is manually managed)
- Work-stealing for balanced CPU utilization across cores
- Minimal language changes (pure stdlib + C runtime addition)
### Non-Goals (for MVP)
- Cross-platform support beyond Linux/macOS (ucontext is POSIX)
- Dynamic stack growth (fixed-size stacks)
- I/O polling integration (epoll/kqueue) — channels + sleep only
- Task cancellation / timeouts
---
## 2. Architecture
```
┌─────────────────────────────────────────┐
│ Bux Source Code (.bux) │
│ func Main() { Task::Spawn(Worker); } │
└─────────────────────────────────────────┘
┌─────────────────────────────────────────┐
│ Bux Stdlib — `lib/Task.bux` │
│ extern func bux_task_spawn(...); │
│ func Task::Spawn(f) { ... } │
└─────────────────────────────────────────┘
┌─────────────────────────────────────────┐
│ Generated C Code (from buxc) │
│ bux_task_spawn(worker_func, arg); │
└─────────────────────────────────────────┘
┌─────────────────────────────────────────┐
│ C Runtime — `rt/green_threads.c` │
│ • Scheduler (M:N, work-stealing) │
│ • ucontext context switch │
│ • SIGVTALRM preemption │
│ • Per-OS-thread run queues │
└─────────────────────────────────────────┘
┌─────────────────────────────────────────┐
│ OS Threads (pthread) │
│ Worker 0 │ Worker 1 │ Worker 2 │ ... │
│ ┌─────┐ │ ┌─────┐ │ ┌─────┐ │
│ │TaskA│ │ │TaskB│ │ │TaskC│ │
│ │TaskD│ │ │ │ │ │TaskE│ │
│ └─────┘ │ └─────┘ │ └─────┘ │
└─────────────────────────────────────────┘
```
### Components
1. **Bux API Layer** (`lib/Task.bux`) — thin wrappers around C extern functions
2. **C Scheduler Runtime** (`rt/green_threads.c`) — the scheduler, context switcher, and signal handler
3. **OS Worker Threads** — pthreads, each executing green threads from its local queue
### Data Flow
- `Task::Spawn(func, arg)``bux_task_spawn(func, arg)` → creates Task + ucontext → added to run queue
- `SIGVTALRM` fires → current task pauses → scheduler picks next task → `swapcontext`
- `Channel_Recv` on empty channel → task marked BLOCKED → yields → scheduler runs another task
---
## 3. Data Structures
### Task
```c
typedef enum {
TASK_READY,
TASK_RUNNING,
TASK_BLOCKED,
TASK_FINISHED,
} TaskState;
typedef struct Task {
ucontext_t ctx; /* ucontext for context switch */
void *stack; /* malloc'd stack */
size_t stack_size; /* e.g., 256KB */
void (*func)(void*); /* Entry function */
void *arg; /* Argument */
TaskState state;
int id; /* Unique task ID */
struct Task *next; /* Linked list for queues */
/* Blocking state */
void *waiting_on; /* Channel handle, if blocked on recv */
int64_t wake_at; /* Timestamp (ms) for sleep wake-up */
} Task;
```
### Per-Worker Scheduler
```c
typedef struct Scheduler {
Task *run_queue_head; /* Ready tasks (LIFO: push/pop head) */
Task *run_queue_tail;
int queue_count;
Task *current; /* Currently running task */
pthread_t os_thread; /* OS thread handle */
int worker_id; /* 0 .. N-1 */
struct Scheduler **all_schedulers; /* For work-stealing */
int num_workers;
} Scheduler;
```
### Global State
```c
typedef struct TaskPool {
Scheduler **schedulers; /* One per worker thread */
int num_workers; /* Default = CPU core count */
pthread_mutex_t spawn_lock;
int next_task_id;
int shutdown; /* Set to 1 for graceful shutdown */
} TaskPool;
```
**Key Decisions:**
- Linked list queues — simple, coarse-grained lock for MVP (lock-free atomic ops later)
- Fixed 256KB stacks — sufficient for most code, guard page for overflow detection
- Task ID returned by `Task::Spawn`, consumed by `Task::Wait`
---
## 4. Bux API
```bux
module Std::Task {
extern func bux_task_init(num_workers: int) -> int;
extern func bux_task_spawn(func: *void, arg: *void) -> int;
extern func bux_task_wait(task_id: int);
extern func bux_task_sleep(ms: int64);
extern func bux_task_yield();
extern func bux_task_current_id() -> int;
extern func bux_task_shutdown();
struct TaskHandle {
id: int;
}
func Task_Spawn(func: *void, arg: *void) -> TaskHandle {
let id: int = bux_task_spawn(func, arg);
return TaskHandle { id: id };
}
func Task_Wait(handle: TaskHandle) {
bux_task_wait(handle.id);
}
func Task_Sleep(ms: int64) {
bux_task_sleep(ms);
}
func Task_Yield() {
bux_task_yield();
}
func Task_CurrentId() -> int {
return bux_task_current_id();
}
func Task_Init(num_workers: int) -> int {
return bux_task_init(num_workers);
}
func Task_Shutdown() {
bux_task_shutdown();
}
}
```
### Usage Example
```bux
import Std::Task;
import Std::Channel;
func Worker(id: int) {
PrintLine("Worker " + Int_ToString(id) + " starting");
Task_Sleep(100);
PrintLine("Worker " + Int_ToString(id) + " done");
}
func Main() -> int {
Task_Init(4);
let h1: TaskHandle = Task_Spawn(Worker as *void, 1 as *void);
let h2: TaskHandle = Task_Spawn(Worker as *void, 2 as *void);
Task_Wait(h1);
Task_Wait(h2);
Task_Shutdown();
return 0;
}
```
**Notes:**
- `func` parameter is `*void` because the C runtime does not know Bux types
- Users cast their function to `*void` (like a C function pointer)
- `Task_Init` is optional — the first `Task_Spawn` auto-initializes with CPU core count workers
---
## 5. Scheduler Algorithm
### Preemption
- `SIGVTALRM` timer set to 10ms interval via `setitimer(ITIMER_VIRTUAL, ...)`
- Signal handler calls `schedule()` — saves current context, selects next task
- Fixed 10ms quantum for MVP (configurable later)
### Work-Stealing
Each OS thread (worker):
1. Checks its own `run_queue` (LIFO — push/pop from head for cache locality)
2. If empty: attempts to "steal" from a random other worker (FIFO from tail)
3. If all queues empty: sleeps on a condition variable
4. When a new task is spawned: signals the condition variable to wake a sleeper
### Task Selection (per worker)
```
schedule():
1. If current task is RUNNING → mark as READY, push to queue
2. Check sleep queue — any wake_time expired?
3. Check blocked tasks — any channel now has data?
4. Pop READY task from queue (round-robin within queue)
5. Mark as RUNNING
6. swapcontext() to new task
```
### Graceful Shutdown
- `Task_Shutdown()` sets `shutdown = 1`
- Workers exit their loop when no more tasks exist
- Main thread waits for all workers with `pthread_join`
---
## 6. Context Switching
```c
#include <ucontext.h>
#include <signal.h>
static void timer_handler(int sig) {
(void)sig;
schedule();
}
void scheduler_init(void) {
struct sigaction sa;
sa.sa_handler = timer_handler;
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
sigaction(SIGVTALRM, &sa, NULL);
struct itimerval itv;
itv.it_interval.tv_sec = 0;
itv.it_interval.tv_usec = 10000; /* 10ms */
itv.it_value = itv.it_interval;
setitimer(ITIMER_VIRTUAL, &itv, NULL);
}
void task_switch(Task *from, Task *to) {
from->state = TASK_READY;
to->state = TASK_RUNNING;
current_task = to;
swapcontext(&from->ctx, &to->ctx);
}
```
### Task Creation
```c
Task* task_create(void (*func)(void*), void *arg) {
Task *t = calloc(1, sizeof(Task));
t->stack = malloc(STACK_SIZE);
t->stack_size = STACK_SIZE;
t->func = func;
t->arg = arg;
t->state = TASK_READY;
getcontext(&t->ctx);
t->ctx.uc_stack.ss_sp = t->stack;
t->ctx.uc_stack.ss_size = t->stack_size;
t->ctx.uc_link = &scheduler_context;
/* makecontext only accepts int arguments; use thread-local to pass pointers */
bux_task_creating = t;
makecontext(&t->ctx, task_entry_wrapper, 0);
bux_task_creating = NULL;
return t;
}
```
---
## 7. Stack Management
- **Size:** 256KB default, configurable via `Task_Init`
- **Allocation:** `malloc()` + guard page (`mprotect(..., PROT_NONE)`) for overflow detection
- **Entry wrapper:** `task_entry_wrapper` calls `func(arg)`, then marks task as FINISHED and returns to scheduler
```c
/* Thread-local pointer to the task being created (for makecontext wrapper) */
static __thread Task *bux_task_creating;
static void task_entry_wrapper(void) {
Task *t = bux_task_creating;
t->func(t->arg);
t->state = TASK_FINISHED;
schedule(); /* Never returns */
}
```
**Cleanup:** `Task_Wait()` frees the stack and Task struct when the task completes.
---
## 8. Integration with Bux Build System
The C runtime file `rt/green_threads.c` is compiled and linked alongside `rt/runtime.c` and `rt/io.c`:
```
bux build:
1. Merge all .bux → single .bux
2. Compile .bux → .c (buxc)
3. Compile generated .c + rt/*.c → binary (gcc/clang)
```
No compiler changes are required. The scheduler is purely a runtime addition.
---
## 9. Error Handling & Edge Cases
| Scenario | Handling |
|----------|----------|
| `Task_Spawn` when scheduler not initialized | Auto-initialize with CPU core count |
| Stack overflow | Guard page triggers SIGSEGV (MVP: abort; future: recoverable) |
| `Task_Wait` on non-existent ID | No-op / warning (task already finished) |
| All workers blocked | Main thread busy-waits or sleeps (MVP: simple spin) |
| `Task_Shutdown` with running tasks | Wait for all tasks to finish, then join workers |
---
## 10. Testing Strategy
1. **Unit tests (C level):** Test queue operations, task creation, context switch in isolation
2. **Integration tests (Bux):**
- Spawn 2 tasks, wait for both
- Spawn N tasks, verify they all run
- Channel send/recv between concurrent tasks
- Sleep test — verify other tasks run while one sleeps
3. **Stress test:** Spawn 1000+ tasks, verify no crashes or memory leaks
4. **Selfhost loop:** Verify the scheduler does not break compiler determinism
---
## 11. Future Work (Post-MVP)
- **Cross-platform context switching:** Replace ucontext with `setjmp` + manual stack switch for Windows
- **Dynamic stack growth:** Detect near-overflow and realloc stack
- **I/O integration:** Hook `read`/`write` to yield on blocking I/O
- **Work-stealing lock-free queues:** Replace coarse locks with atomic operations
- **Task cancellation / timeouts:** `Task_Cancel(handle)`, `Task_Wait(handle, timeout_ms)`
- `go` keyword as syntactic sugar for `Task::Spawn`