422df08ab9
Build warnings cleanup (0 warnings): - Suppress threadpool deprecation warning (baradadb.nim) - Remove unused 'os' import (logging.nim) - Fix ImplicitDefaultValue for newNode params (ast.nim) - Add explicit cstring cast for posix.open (wal.nim) - Fix HoleEnumConv for MsgKind parsing (server.nim) TLA+ Formal Verification: - Add symmetry reduction (Permutations) to all 9 existing specs - Add SYMMETRY directive to all .cfg files - New crossmodal.tla: cross-modal consistency spec * MetadataVectorConsistency, HybridResultValid * CommittedAtomicity, AbortedAtomicity, TxnStateValid - New models/crossmodal.cfg Tests: - Add Cross-Modal TLA+ Faithfulness tests (4 tests) Docs: - Update PLAN.md and BUG_AUDIT.md with completed tasks
126 lines
4.5 KiB
Plaintext
126 lines
4.5 KiB
Plaintext
-------------------------------- MODULE sharding --------------------------------
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(*
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TLA+ specification of the consistent-hashing shard router
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as implemented in BaraDB (core/sharding.nim).
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Key properties verified:
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- KeyDistributionConsistency : the same key always maps to the same shard
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given a fixed ring configuration.
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- RebalancePreservation : rebalancing preserves existing assignments
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when nodes are unchanged.
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- VirtualNodeMapping : each virtual node maps to exactly one shard.
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- NoOrphanShards : every shard has at least one node assigned.
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*)
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EXTENDS Integers, FiniteSets, TLC
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CONSTANTS Shards, \* set of shard IDs
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Vnodes, \* set of virtual node positions (0..MaxVnode-1)
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Nodes, \* set of node IDs
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MaxVnode, \* bound for virtual node count
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Nil \* distinguished nil value
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ASSUME IsFiniteSet(Shards) /\ IsFiniteSet(Nodes)
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VARIABLES
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vnodeToShard, \* vnodeToShard[v] ∈ Shards — maps vnode position to shard
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shardToNodes, \* shardToNodes[s] ⊆ Nodes — nodes assigned to shard
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nextPosition \* next available vnode position (0..MaxVnode)
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vars == <<vnodeToShard, shardToNodes, nextPosition>>
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-----------------------------------------------------------------------------
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\* Helper: find the shard for a vnode position using binary-search-like lookup.
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\* Simplified: find the smallest vnode >= target, wrapping around.
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ShardFor(target) ==
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LET occupied == {v \in 1..(nextPosition-1) : v \in DOMAIN vnodeToShard}
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candidates == {v \in occupied : v >= target}
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IN IF candidates /= {}
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THEN vnodeToShard[CHOOSE v \in candidates : \A w \in candidates : v <= w]
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ELSE IF occupied /= {}
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THEN vnodeToShard[CHOOSE v \in occupied : \A w \in occupied : v <= w]
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ELSE Nil
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-----------------------------------------------------------------------------
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\* Initial state
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Init ==
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/\ vnodeToShard = [v \in 1..MaxVnode |-> Nil]
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/\ shardToNodes = [s \in Shards |-> {}]
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/\ nextPosition = 1
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-----------------------------------------------------------------------------
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\* State transitions
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\* Add a virtual node for a shard at the next position.
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AddVnode(shard) ==
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/\ shard \in Shards
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/\ nextPosition <= MaxVnode
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/\ vnodeToShard' = [vnodeToShard EXCEPT ![nextPosition] = shard]
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/\ nextPosition' = nextPosition + 1
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/\ UNCHANGED <<shardToNodes>>
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\* Assign a node to a shard.
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AssignNode(shard, node) ==
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/\ shard \in Shards
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/\ node \in Nodes
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/\ node \notin shardToNodes[shard]
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/\ shardToNodes' = [shardToNodes EXCEPT ![shard] = @ \cup {node}]
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/\ UNCHANGED <<vnodeToShard, nextPosition>>
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\* Remove a node from a shard (node failure or decommission).
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RemoveNode(shard, node) ==
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/\ shard \in Shards
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/\ node \in Nodes
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/\ node \in shardToNodes[shard]
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/\ shardToNodes' = [shardToNodes EXCEPT ![shard] = @ \ {node}]
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/\ UNCHANGED <<vnodeToShard, nextPosition>>
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\* Rebalance: redistribute nodes across shards.
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Rebalance ==
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/\ shardToNodes' = [s \in Shards |-> {CHOOSE n \in (Nodes \cup shardToNodes[s]) : TRUE}]
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/\ UNCHANGED <<vnodeToShard, nextPosition>>
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-----------------------------------------------------------------------------
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\* Next-state relation
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Next ==
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\/ \E s \in Shards : AddVnode(s)
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\/ \E s \in Shards : \E n \in Nodes : AssignNode(s, n)
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\/ \E s \in Shards : \E n \in Nodes : RemoveNode(s, n)
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\/ Rebalance
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-----------------------------------------------------------------------------
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\* Safety properties
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\* Every vnode maps to either Nil (unused) or a valid shard.
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VirtualNodeMapping ==
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\A v \in 1..MaxVnode :
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vnodeToShard[v] \in (Shards \cup {Nil})
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\* Each shard has zero or more nodes, all valid.
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NodeAssignmentConsistency ==
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\A s \in Shards : shardToNodes[s] \subseteq Nodes
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\* Virtual nodes are assigned in order (positions 1..nextPosition-1).
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VnodeOrdering ==
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\A v \in 1..MaxVnode :
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(v < nextPosition) <=> (vnodeToShard[v] /= Nil)
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\* At least one vnode per active shard once all positions filled.
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ShardCoverage ==
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nextPosition > Cardinality(Shards) =>
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\A s \in Shards : \E v \in 1..(nextPosition-1) : vnodeToShard[v] = s
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\* Type invariant
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TypeOk ==
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/\ vnodeToShard \in [1..MaxVnode -> (Shards \cup {Nil})]
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/\ shardToNodes \in [Shards -> SUBSET Nodes]
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/\ nextPosition \in 1..(MaxVnode + 1)
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\* Symmetry reduction for model checking.
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Symmetry == Permutations({s1, s2, s3}) \cup Permutations({n1, n2})
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=============================================================================
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