feat: multi-instance closures, richer stdlib, and Rust-style diagnostics
Introduce fat function pointers (BuxFn {code, env}) so capturing closures
are heap-allocated per value in both bootstrap and selfhost. Expand
Array/Map/Set/String/Test/Result APIs, add proper tuple codegen and
error snippets with multi-char underlines, golden diagnostic tests, and
LSP diagnostics via buxc check.
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@@ -58,4 +58,78 @@ func Array_operator_index_set<T>(self: *Array<T>, idx: uint, value: T) {
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Array_Set<T>(self, idx, value);
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}
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/* True if the array has no elements */
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func Array_IsEmpty<T>(self: *Array<T>) -> bool {
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return self.len == 0;
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}
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/* Current capacity (not length) */
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func Array_Cap<T>(self: *Array<T>) -> uint {
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return self.cap;
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}
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/* Drop length to zero; keeps allocated capacity */
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func Array_Clear<T>(self: *Array<T>) {
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self.len = 0;
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}
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/* Ensure capacity is at least minCap (does not shrink) */
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func Array_Reserve<T>(self: *Array<T>, minCap: uint) {
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if minCap <= self.cap {
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return;
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}
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self.cap = minCap;
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self.data = bux_realloc(self.data as *void, self.cap * sizeof(T)) as *T;
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}
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/* First element (panics if empty via bounds check) */
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func Array_First<T>(self: *Array<T>) -> T {
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return Array_Get<T>(self, 0);
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}
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/* Last element (panics if empty via bounds check) */
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func Array_Last<T>(self: *Array<T>) -> T {
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return Array_Get<T>(self, self.len - 1);
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}
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/* Remove and return the last element (panics if empty) */
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func Array_Pop<T>(self: *Array<T>) -> T {
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bux_bounds_check(0, self.len);
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self.len = self.len - 1;
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return self.data[self.len];
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}
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/* Linear search: true if value is present (uses ==) */
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func Array_Contains<T>(self: *Array<T>, value: T) -> bool {
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var i: uint = 0;
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while i < self.len {
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if self.data[i] == value {
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return true;
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}
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i = i + 1;
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}
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return false;
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}
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/* Index of first equal element, or -1 if not found */
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func Array_IndexOf<T>(self: *Array<T>, value: T) -> int {
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var i: uint = 0;
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while i < self.len {
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if self.data[i] == value {
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return i as int;
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}
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i = i + 1;
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}
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return -1;
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}
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/* Append all elements of other onto self */
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func Array_Extend<T>(self: *Array<T>, other: *Array<T>) {
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var i: uint = 0;
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while i < other.len {
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Array_Push<T>(self, other.data[i]);
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i = i + 1;
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}
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}
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}
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