feat: lifetime elision, tooling CI, registry, and LSP locals

Ship the QUALITY_PLAN stretch from ownership through ecosystem: C.1
lifetime elision (bootstrap + selfhost), bux fmt/test/doc CI hooks,
stdlib goldens, package registry (bux search/add), and LSP 0.4
position-sensitive locals with inferred let types. Full-tree format
pass plus Map/Set remove double-free fix.
This commit is contained in:
2026-07-19 16:35:08 +03:00
parent 3eb1ad3a82
commit 53b43b0f79
130 changed files with 20494 additions and 16738 deletions
+40 -40
View File
@@ -1,44 +1,44 @@
module Std::Math {
extern func bux_sqrt(x: float64) -> float64;
extern func bux_pow(x: float64, y: float64) -> float64;
extern func bux_abs_i64(x: int64) -> int64;
extern func bux_abs_f64(x: float64) -> float64;
extern func bux_min_i64(a: int64, b: int64) -> int64;
extern func bux_max_i64(a: int64, b: int64) -> int64;
extern func bux_min_f64(a: float64, b: float64) -> float64;
extern func bux_max_f64(a: float64, b: float64) -> float64;
extern func bux_sqrt(x: float64) -> float64;
extern func bux_pow(x: float64, y: float64) -> float64;
extern func bux_abs_i64(x: int64) -> int64;
extern func bux_abs_f64(x: float64) -> float64;
extern func bux_min_i64(a: int64, b: int64) -> int64;
extern func bux_max_i64(a: int64, b: int64) -> int64;
extern func bux_min_f64(a: float64, b: float64) -> float64;
extern func bux_max_f64(a: float64, b: float64) -> float64;
func Sqrt(x: float64) -> float64 {
return bux_sqrt(x);
}
func Pow(x: float64, y: float64) -> float64 {
return bux_pow(x, y);
}
func Abs(n: int64) -> int64 {
return bux_abs_i64(n);
}
func AbsF(f: float64) -> float64 {
return bux_abs_f64(f);
}
func Min(a: int64, b: int64) -> int64 {
return bux_min_i64(a, b);
}
func Max(a: int64, b: int64) -> int64 {
return bux_max_i64(a, b);
}
func MinF(a: float64, b: float64) -> float64 {
return bux_min_f64(a, b);
}
func MaxF(a: float64, b: float64) -> float64 {
return bux_max_f64(a, b);
}
func Sqrt(x: float64) -> float64 {
return bux_sqrt(x);
}
func Pow(x: float64, y: float64) -> float64 {
return bux_pow(x, y);
}
func Abs(n: int64) -> int64 {
return bux_abs_i64(n);
}
func AbsF(f: float64) -> float64 {
return bux_abs_f64(f);
}
func Min(a: int64, b: int64) -> int64 {
return bux_min_i64(a, b);
}
func Max(a: int64, b: int64) -> int64 {
return bux_max_i64(a, b);
}
func MinF(a: float64, b: float64) -> float64 {
return bux_min_f64(a, b);
}
func MaxF(a: float64, b: float64) -> float64 {
return bux_max_f64(a, b);
}
}