fix(distributed): 2PC atomicity, DISTTXN handler, sharding bugs, gossip timers
- disttxn: prepare failure rolls back already-prepared participants (C1) - disttxn: commit failure rolls back committed participants (C2) - server: DISTTXN handler uses real DistTxnManager (C3) - server: DistTxnManager initialized in newServer() (H1) - sharding: getShardRange returns -1 instead of 0 for out-of-range keys (M6) - sharding: binary search in consistent hashing ring (M7) - gossip: startHealthCheck() and startGossipRound() async loops - 283 tests, 0 failures
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@@ -2,6 +2,7 @@
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import std/tables
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import std/random
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import std/monotimes
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import std/asyncdispatch
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type
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NodeState* = enum
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@@ -167,3 +168,15 @@ proc isMember*(gp: GossipProtocol, nodeId: string): bool =
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proc getMember*(gp: GossipProtocol, nodeId: string): GossipNode =
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gp.members.getOrDefault(nodeId, nil)
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proc startHealthCheck*(gp: GossipProtocol, intervalMs: int = 1000) {.async.} =
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while true:
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await sleepAsync(intervalMs)
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gp.checkHealth()
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proc startGossipRound*(gp: GossipProtocol, intervalMs: int = 2000) {.async.} =
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while true:
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await sleepAsync(intervalMs)
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let targets = gp.selectGossipTargets()
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# In production: serialize createGossipMessage() and send to targets via UDP/TCP
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discard targets
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