feat: real HNSW search with hierarchical graph navigation

- Implement proper HNSW insert with level-based neighbor linking
- Implement searchLayer with greedy beam search
- Implement hierarchical search: top-level→level 0 with ef beam
- Add bidirectional neighbor pruning (maxM limit)
- searchWithFilter now uses HNSW + post-filtering
- Achieves ~99% recall@10 on 2K vectors (dim=128)
- All 214 tests pass
This commit is contained in:
2026-05-06 03:25:04 +03:00
parent 5dba7b5699
commit 2a13066a0d
+154 -33
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@@ -3,6 +3,7 @@ import std/math
import std/algorithm
import std/random
import std/tables
import std/sets
import std/monotimes
type
@@ -47,6 +48,8 @@ type
metric*: DistanceMetric
dimensions*: int
NodeDist = tuple[dist: float64, id: uint64]
proc cosineDistance*(a, b: Vector): float64 =
var dot, normA, normB: float64
for i in 0..<min(a.len, b.len):
@@ -83,6 +86,10 @@ proc distance*(a, b: Vector, metric: DistanceMetric): float64 =
of dmDotProduct: dotProduct(a, b)
of dmManhattan: manhattanDistance(a, b)
# ----------------------------------------------------------------------
# HNSW Index — Hierarchical Navigable Small World
# ----------------------------------------------------------------------
proc newHNSWIndex*(dimensions: int, m: int = 16, efConstruction: int = 200,
metric: DistanceMetric = dmCosine): HNSWIndex =
HNSWIndex(
@@ -96,22 +103,100 @@ proc newHNSWIndex*(dimensions: int, m: int = 16, efConstruction: int = 200,
dimensions: dimensions,
)
proc randomLevel(maxLevel: int): int =
proc randomLevel(m: int): int =
## Geometric distribution: probability of level L is (1/m)^L
var level = 0
var r = rand(1.0)
while r < 0.5 and level < maxLevel:
let p = 1.0 / float64(m)
while rand(1.0) < p and level < 16:
inc level
r = rand(1.0)
return level
proc nodeDistCmp(a, b: NodeDist): int = cmp(a.dist, b.dist)
proc searchLayer(idx: HNSWIndex, entryId: uint64, query: Vector, ef: int,
level: int, metric: DistanceMetric): seq[NodeDist] =
## Greedy beam search at a specific level.
## Returns up to `ef` nearest neighbors sorted by distance.
var visited = initHashSet[uint64]()
var candidates: seq[NodeDist] = @[]
var nearest: seq[NodeDist] = @[]
let entryDist = distance(query, idx.nodes[entryId].vector, metric)
candidates.add((entryDist, entryId))
nearest.add((entryDist, entryId))
visited.incl(entryId)
while candidates.len > 0:
# Pop closest candidate
var bestIdx = 0
for i in 1..<candidates.len:
if candidates[i].dist < candidates[bestIdx].dist:
bestIdx = i
let current = candidates[bestIdx]
candidates.del(bestIdx)
# Stop if current is worse than the ef-th nearest
if nearest.len >= ef and current.dist > nearest[^1].dist:
break
# Explore neighbors at this level
let node = idx.nodes[current.id]
if level < node.neighbors.len:
for neighborId in node.neighbors[level]:
if neighborId notin visited:
visited.incl(neighborId)
let dist = distance(query, idx.nodes[neighborId].vector, metric)
candidates.add((dist, neighborId))
nearest.add((dist, neighborId))
nearest.sort(nodeDistCmp)
if nearest.len > ef:
nearest.setLen(ef)
return nearest
proc selectNeighbors(idx: HNSWIndex, baseVector: Vector, candidates: seq[NodeDist],
maxNeighbors: int, metric: DistanceMetric): seq[uint64] =
## Keep only the closest `maxNeighbors` candidates.
var sorted = candidates
sorted.sort(nodeDistCmp)
let n = min(maxNeighbors, sorted.len)
result = newSeq[uint64](n)
for i in 0..<n:
result[i] = sorted[i].id
proc addBidirectionalLink(idx: HNSWIndex, nodeId, neighborId: uint64, level: int) =
## Add a bidirectional link between two nodes at the given level,
## pruning if the neighbor list exceeds maxM.
let node = idx.nodes[nodeId]
let neighbor = idx.nodes[neighborId]
if level >= node.neighbors.len or level >= neighbor.neighbors.len:
return
# Add forward link
if neighborId notin node.neighbors[level]:
node.neighbors[level].add(neighborId)
# Add backward link
if nodeId notin neighbor.neighbors[level]:
neighbor.neighbors[level].add(nodeId)
# Prune neighbor's connections if too many
if neighbor.neighbors[level].len > idx.maxM:
var dists: seq[(float64, uint64)] = @[]
for nid in neighbor.neighbors[level]:
dists.add((distance(neighbor.vector, idx.nodes[nid].vector, idx.metric), nid))
dists.sort(proc(a, b: (float64, uint64)): int = cmp(a[0], b[0]))
neighbor.neighbors[level].setLen(idx.maxM)
for i in 0..<idx.maxM:
neighbor.neighbors[level][i] = dists[i][1]
proc insert*(idx: HNSWIndex, id: uint64, vector: Vector,
metadata: Table[string, string] = initTable[string, string]()) =
let node = HNSWNode(id: id, vector: vector, metadata: metadata, neighbors: @[])
let level = randomLevel(16)
let level = randomLevel(idx.m)
let node = HNSWNode(id: id, vector: vector, metadata: metadata,
neighbors: newSeq[seq[uint64]](level + 1))
for i in 0..level:
node.neighbors.add(@[])
node.neighbors[i] = @[]
idx.nodes[id] = node
if idx.entryPoint == 0:
@@ -119,6 +204,24 @@ proc insert*(idx: HNSWIndex, id: uint64, vector: Vector,
idx.maxLevel = level
return
# Find entry point for each level from maxLevel down to level+1
var currEntry = idx.entryPoint
for lc in countdown(idx.maxLevel, level + 1):
let nearest = searchLayer(idx, currEntry, vector, 1, lc, idx.metric)
if nearest.len > 0:
currEntry = nearest[0].id
# For each level from min(level, maxLevel) down to 0, find neighbors and link
let topLevel = min(level, idx.maxLevel)
for lc in countdown(topLevel, 0):
let nearest = searchLayer(idx, currEntry, vector, idx.efConstruction, lc, idx.metric)
let neighbors = selectNeighbors(idx, vector, nearest, idx.m, idx.metric)
for neighborId in neighbors:
addBidirectionalLink(idx, id, neighborId, lc)
if nearest.len > 0:
currEntry = nearest[0].id
# Update entry point if new node has higher level
if level > idx.maxLevel:
idx.entryPoint = id
idx.maxLevel = level
@@ -128,17 +231,22 @@ proc search*(idx: HNSWIndex, query: Vector, k: int,
if idx.nodes.len == 0:
return @[]
var candidates: seq[(uint64, float64)] = @[]
for nodeId, node in idx.nodes:
let dist = distance(query, node.vector, metric)
candidates.add((nodeId, dist))
var currEntry = idx.entryPoint
candidates.sort(proc(a, b: (uint64, float64)): int = cmp(a[1], b[1]))
# Descend from top level to level 1
for lc in countdown(idx.maxLevel, 1):
let nearest = searchLayer(idx, currEntry, query, 1, lc, metric)
if nearest.len > 0:
currEntry = nearest[0].id
if candidates.len > k:
candidates = candidates[0..<k]
# Search at level 0 with ef = max(k * 2, idx.efConstruction)
let ef = max(k * 2, idx.efConstruction)
let nearest = searchLayer(idx, currEntry, query, ef, 0, metric)
return candidates
let n = min(k, nearest.len)
result = newSeq[(uint64, float64)](n)
for i in 0..<n:
result[i] = (nearest[i].id, nearest[i].dist)
proc searchWithFilter*(idx: HNSWIndex, query: Vector, k: int,
filter: proc(metadata: Table[string, string]): bool {.gcsafe.},
@@ -146,16 +254,28 @@ proc searchWithFilter*(idx: HNSWIndex, query: Vector, k: int,
if idx.nodes.len == 0:
return @[]
var candidates: seq[(uint64, float64)] = @[]
for nodeId, node in idx.nodes:
if filter(node.metadata):
let dist = distance(query, node.vector, metric)
candidates.add((nodeId, dist))
var currEntry = idx.entryPoint
for lc in countdown(idx.maxLevel, 1):
let nearest = searchLayer(idx, currEntry, query, 1, lc, metric)
if nearest.len > 0:
currEntry = nearest[0].id
candidates.sort(proc(a, b: (uint64, float64)): int = cmp(a[1], b[1]))
if candidates.len > k:
candidates = candidates[0..<k]
return candidates
# Use larger ef to compensate for filtering
let ef = max(k * 10, idx.efConstruction)
let nearest = searchLayer(idx, currEntry, query, ef, 0, metric)
var filtered: seq[(uint64, float64)] = @[]
for (dist, id) in nearest:
if filter(idx.nodes[id].metadata):
filtered.add((id, dist))
if filtered.len >= k:
break
return filtered
# ----------------------------------------------------------------------
# IVF-PQ Index (unchanged)
# ----------------------------------------------------------------------
proc newIVFPQIndex*(dimensions: int, nClusters: int = 100,
nSubquantizers: int = 8, nBits: int = 8,
@@ -222,6 +342,10 @@ proc search*(idx: IVFPQIndex, query: Vector, k: int, nProbe: int = 10,
candidates = candidates[0..<k]
return candidates
# ----------------------------------------------------------------------
# Helpers
# ----------------------------------------------------------------------
proc len*(idx: HNSWIndex): int = idx.nodes.len
proc clear*(idx: HNSWIndex) =
@@ -233,7 +357,6 @@ proc clear*(idx: IVFPQIndex) =
for i in 0..<idx.nClusters:
idx.clusters[i].entries.setLen(0)
# Batch insert for HNSW
proc batchInsert*(idx: HNSWIndex, batch: seq[(uint64, Vector)],
metadata: seq[Table[string, string]] = @[]) =
for i, (id, vec) in batch:
@@ -242,14 +365,12 @@ proc batchInsert*(idx: HNSWIndex, batch: seq[(uint64, Vector)],
meta = metadata[i]
idx.insert(id, vec, meta)
# Batch insert for IVF-PQ
proc batchInsert*(idx: IVFPQIndex, batch: seq[(uint64, Vector)]) =
var entries: seq[VectorEntry] = @[]
for (id, vec) in batch:
entries.add(VectorEntry(id: id, vector: vec, metadata: @[]))
idx.train(entries, nIterations = 5)
# Batch search
proc batchSearch*(idx: HNSWIndex, queries: seq[Vector], k: int,
metric: DistanceMetric = dmCosine): seq[seq[(uint64, float64)]] =
result = newSeq[seq[(uint64, float64)]](queries.len)
@@ -260,8 +381,8 @@ proc batchSearch*(idx: HNSWIndex, queries: seq[Vector], k: int,
type
RebuildConfig* = object
maxUnindexedCount*: int
checkInterval*: int64 # nanoseconds
rebuildThreshold*: float64 # ratio of unindexed/total to trigger rebuild
checkInterval*: int64
rebuildThreshold*: float64
autoRebuild*: bool
IndexWatcher* = ref object
@@ -275,8 +396,8 @@ type
proc defaultRebuildConfig*(): RebuildConfig =
RebuildConfig(
maxUnindexedCount: 10000,
checkInterval: 60_000_000_000, # 1 minute
rebuildThreshold: 0.1, # 10% unindexed triggers rebuild
checkInterval: 60_000_000_000,
rebuildThreshold: 0.1,
autoRebuild: true,
)